We previously Swtor Credits touched on our opinion regarding BioWare and LucasArts focusing on avoiding common MMO problems as a basis of our speculation articles. Many of the common problems relating to the retention success and failures were highlighted in BioWare Austin's Co-Studio Director Gordon Walton and consultant Scott Hartsman's GDC session, "MMO Retention -- Learning From The First 25 Years." During the talk, these industry veterans provided some insight into possible retention strategies in Star Wars: The Old Republic. We spent over a month listening to this presentation, debating all of its points, and dissecting it to find all the clues we believe are hidden within.
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Sith Warriors are able to stun their enemies before attacking with their lightsabers. Juggernauts specialise on tanking and draining (weakening) their opponents. As a damage dealer the Marauder uses two lightsabers. Agent: use state of the art gadgets and stealth to take out their targets. For their own protection they have energy shields.
Based on a Hollywood movie, this game offers the best racing action you can imagine. If you like the movies, you will love this game. And in case you don't like your racing interrupted by scenes from the movies, you can skip them and get straight into the heart of the action. You get access to the latest cars, and as you progress through the game, you will face exploding tracks and changing environments! Thankfully, you can rewind the game to avoid nasty corners and aggressive competitors.
Playing a game isn't complete without Credits. Star Wars: The Old Republic is an MMORPG which uses the system of earning Credits. The question is: does it really matter to have lots of Credits? Of course it matters and is truly the essence of nealrly all major mmo's. The in-game currency that determines whether you succeed of fail is based on how heavy or loaded your pockets are. Star Wars: The Old Republic is the same. It too revolves around the use of currency.
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